#pragma once

#include "Level.h"

class GameEngine
{
private:
	//Fields
	int _FrameRate;
	int _ThinkRate;

public:
	//Initialization
	GameEngine(void);
	~GameEngine(void);

	//Properties
	int GetFrameRate() { return _FrameRate; }
	int GetThinkRate() { return _ThinkRate; }

	//Methods
	void Run(Level &pLevel);
};
